This is my Portfolio.
This is the good stuff.

Welcome to my portfolio, I hope you enjoy your visit!
In this section, I’ll showcase the best of my art.

2D ART

 All art and stories presented in this 2D art section are my original creations.

GAME ART

Restaurant Rush

A group project game, all visual art assets, except the main menu, were created by me.

This game was made as a group final project in GMU’s GAME 330 Computer Game Platform Analysis course, with Professor Dieterich. The task was to make a game that functioned with the limitations and benefits of the Nintendo DS in mind. We were given a Unity project that had a Nintendo DS environment to work in, along with controls already implemented (based on the touch pad, and buttons). Our group consisted of Kaitlyn Flynn, who made sound effects, Bobby Bronaugh, who worked on the main menu art, music, and additional sound effects, Kevin Phan, who made the idea for the game and handled the coding, and me, Ryan Bone, who designed the gameplay concepts, made all the art assets and created assets lists to organize the sound team. The game consists of the player attempting to get the high score by fulfilling as many orders from customers as they can before the timer runs out. The player makes the burgers by pressing certain parts of the screen, and dragging ingredients towards each other to make the burger with the right toppings to keep the customers satisfied. It’s a fun and challenging gameplay loop that I enjoyed both designing and making the art for.

George Mason: Declaration of Rites

A group project game, where a team of 11 artists were managed and organized by me. I also did the art for the menu UI, modeled and textured the background diorama and stone columns, while implementing all of the art team’s assets into the Unity project.

The entire class of 24 students worked together in GAME 410 Advanced Game Design Studio, with George Mason University’s Professor Dieterich overseeing, to make “George Mason: Declaration of Rites” in Unity. The project was done virtually, over Discord and through file sharing services. When separating into groups based on areas of talent, the group of 11 artists nominated and voted me into the position of “Art Lead” where I oversaw everyone’s work each week, and made sure that the game would be finished on time, with everyone contributing their own art. I made asset lists and schedule spreadsheets, planning out what each student would have to do each week, while checking in during bi-weekly meetings with the team.

https://skyboygames.itch.io/gmu-dor

The Haunting of Harrison Hall

The main character, hallways, rooms, and stairwells were modeled and textured by me.
All 2D art assets were created by me, except for the textures on the props and common room.

This game was made as a group final project in GMU’s GAME 310 Game Design Studio course, with Professor Willis. It was made in Unreal Engine, using all original art. Our group consisted of Brendan McDermott, who made some of the models, animations, and textures for the props, and focused on the ghost enemy art, Kevin Phan, who coded and implemented the assets, and me, Ryan Bone, who made most models, animations, and textures for all the rooms, hallways, doors, and the main character. I made all of the concept art of the locations and models, as well as all of the menus and UI. Together, we came up with the idea of a game that revolves around the idea of the stress experienced as a college student. We present this theme by revolving the story around a student collecting study sheets and rushing to do their Resident Advisor tasks, while being chased by a ghost of a student, formed out of their stress.

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Written Art

Both written art pieces are written entirely by me. The links that the hyperlinks would go to can be found in the Written Art section.

3D Art

3D Art Showcase Level

All art assets were created by me.

VIDEO ART

The Life Cycle of Leaves

All assets were created by me, except for the music and SFX which are sourced at the end of the video

Melting

All assets were created by me

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2D Art